![]() ![]() Progression is tied to story-based quests, with the player moving between safe zones holding associated services for supporting the player party such as item and equipment shops, and explorable dungeon environments featuring combat encounters with and using Demons. The story is communicated through a combination of fully 3D in-engine cutscenes, and dialogue sections combining in-game 3D models with 2D character portraits. Soul Hackers 2 is a role-playing video game in which players take on the role of artificial being Ringo, who is joined during the game with three human allies with different abilities. Gameplay An early battle in Soul Hackers 2 It received mixed reviews from critics, who praised its presentation, combat system, and story, but criticized the dungeon design, side content, and implementation of downloadable content. The team collaborated with artist Shirow Miwa on character designs, and composers from the studio Monaca led by Keiichi Okabe to create the soundtrack. The game was developed by a team incorporating several Tokyo Mirage Sessions ♯FE staff members including Eiji Ishida and Mitsuru Hirata, who worked as co-producers and co-directors, and scenario writer Makoto Miyauchi. Gameplay has Ringo and her party exploring dungeon environments within a futuristic city, and fighting enemies in turn-based combat. The plot follows Ringo and Figue, manifested agents of the artificial intelligence Aion, as they seek and recruit people from rival groups of Devil Summoners who are key to preventing an approaching apocalypse. The game is the fifth installment in the Devil Summoner series, itself a part of the larger Megami Tensei franchise, and a sequel to Devil Summoner: Soul Hackers (1997). It was published by Atlus in Japan and by Sega worldwide for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. Soul Hackers 2 is a 2022 role-playing video game developed by Atlus. ![]()
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